The courier's handbook
Parcel World is a little planet you can walk all the way round. You're its courier: run and jump about, fly to the moon and Mars, and chat with the people who live there and with other players. Behind the town is an economy: couriers work out of player-run post offices and earn $PARCEL, the town's token, which trades in a Raydium pool.
Walking about is free and needs nothing but a browser. A wallet on Solana lets you open a post office, put your couriers to work and earn. Exploring and chatting are just for fun: they never earn $PARCEL, which only comes from couriers on duty at post offices.
| To | Keyboard | Phone |
|---|---|---|
| Walk / run | W A S D or arrows, hold Shift to run | The stick (push it all the way to run) |
| Jump | Space | Jump button |
| Talk or wave | E | Hi button |
| Fish (at the bay, facing the water) | E to cast and hook, hold E to reel | Hi button (hold to reel) |
| Look around | Drag (from overhead down to the ground, looking up); scroll to zoom | Drag the world; pinch to zoom |
| Post office panel | P | Post office button |
| Map of the world (drag to spin, scroll or pinch to zoom) | G | πΊ button |
| Music / sounds | M / N | βͺ and speaker buttons |
Nothing you do on the planet earns $PARCEL by itself: it comes only from couriers on duty at a post office (see Post offices). When the treasury runs a drop, the treasure hunt's coins pay that token. (Once the planet worlds are in the game, a planet's owner can also charge visitors a ticket: that's other players' $PARCEL changing hands, not new $PARCEL.)
Talk to everyone on the planet in any language: press Enter (or tap π¬ Tap to chat on a phone), type, and send. Your message shows in the chat box and as a speech bubble over your courier. Text only: links and wallet addresses aren't allowed, so nobody can post scams, and messages are up to 140 characters, one every two seconds. Tap someone's name in the chat box to mute them; the settings (βοΈ) can hide chat or unmute everyone.
Tap π· (or press C) for photo mode. The buttons step aside and the camera is yours: drag to look all the way round, from overhead down to the ground looking up at the sky; scroll or pinch to zoom from the whole planet's curve right in to your courier's eyes. Set the clock to any hour (sunsets are lovely), hide your courier if you like, then press the shutter (or Space) to save the picture, or share it straight from your phone. Press C, Esc or Done to go back to playing.
Players show as their wallet address (or "Guest"). To pick a name instead, open the Post Office panel, tap βοΈ Pick a name, type 3 to 15 letters, numbers or _, and save: your wallet signs to confirm (free, no transaction). Your name then shows on your name tag, in chat, on your post office and on the leaderboard. Names are first come, first served, and you can change yours once a day (or go back to your wallet address).
The Orb shows paid ads from other projects, each for a set time (several take turns every 20 seconds), and the ad on it also plays on Times Square's big screens. Tapping either opens the ad's card with its website and chart. Every ad is checked by the team before it goes up, but an ad is not an endorsement: always do your own research before you buy anything or connect your wallet. Want your project on the Orb? DM @PlayParcelWld on X.
The rocket in the neon district is the Space Express. Stand by it and press E (or tap Hi), then pick where to fly:
Parcels on the same world see and chat with each other. Walk up to anyone, frog, Martian, astronaut or ADAM, and press E to chat. The arrow at the top points the way back to the rocket.
A ticket is sent from your wallet to the Parcel World treasury and lasts an hour: fly home any time from the rocket by the landing pad, and the rocket brings you home when it runs out. You need to be logged in and signed in to the hunt (a free signature) so the game's server can check your ticket. Your ticket survives a reload: fly back from the neon district.
Days pass every 12 minutes, showers roll over now and then, and the town's people wave, chat and go about their day.
Every courier has a look and a ride. The ride sets its delivery power, how much of each block's reward it earns at a post office, and how many of the office's routes it uses. Your post office comes with a trainee courier who starts work straight away; hire more in the Post office panel, with $PARCEL, and put them on duty. A courier shows its power, a badge for its level, and an ON DUTY postmark while it works. Log in with your wallet and you play as one of your own.
| Ride | Delivery power | Routes used |
|---|---|---|
| On Foot | 100 | 1 |
| Skateboard | 160 | 1 |
| Bicycle | 260 | 2 |
| Moped | 450 | 3 |
| Paper Plane | 800 | 4 |
Faster rides earn more but take more routes, so an office fills up quicker. A courier on duty stays put until you take it off duty.
Skins change how you look, to you and to every player around you. They never change what you earn: $PARCEL only comes from couriers on duty at post offices. Buy them in the Post office panel with $PARCEL, then press Wear on one you own.
| Rarity | Designs |
|---|---|
| Common | Night Rider, Chef, Pirate, Gardener, Neon Scooter |
| Rare | Astronaut, Samurai Postman, Robot Parcel, Ninja, Hoverboard, Neon Bike |
| Legendary | Golden Parcel, Hologram Parcel, Moonwedge supercar (Gold, Rosso, Neon) |
A companion walks (or hovers) along behind your courier wherever you go, on the planet, the moon and Mars. They're bought only with $PARCEL, in the Post office panel, and every bit of it goes to the Parcel World treasury. Own more than one? They can all follow you at once, in pairs behind your courier: pick which ones in the panel. Every player around you sees them too.
| Tier | Companions | Price | Per wallet |
|---|---|---|---|
| Pets | Cat, Dog, Frog | 100 $PARCEL | 5 |
| Space buddies | Mini UFO, Robot Drone, Little Martian | 250 $PARCEL | 3 |
| Legendary | Golden Stamp Spirit, Mini Rocket | 500 $PARCEL | 2 |
| Mecha | Mecha Guardian, Colossus | 2,500 $PARCEL | 1 |
| Anime | Sakura, Luna, Hana | 3,000 $PARCEL | 1 |
Parcel Cars are cars your courier can drive, from the post office's own red van to a rocket car. In one, only the car shows (your courier sits inside), at a moped's speed, on every world but the Mars rover (your car waits while you drive that). They're bought only with $PARCEL, in the Post office panel, and every bit of it goes to the Parcel World treasury. Own more than one? Pick which to drive in the panel, or get out and walk (you'll want to, to fish or to pat a pet). Every player around you sees your car too.
| Tier | Cars | Price | Per wallet |
|---|---|---|---|
| Common | Parcel Van, City Taxi, Hatchback, Pickup Truck, Trail 4x4, Camper Van | 250 $PARCEL | 5 |
| Rare | Ice-Cream Truck, Monster Truck, Tuk-Tuk, Double-Decker Bus, Tractor | 750 $PARCEL | 3 |
| Epic | Sports Car, Convertible, Race Car, Muscle Car | 2,000 $PARCEL | 2 |
| Legendary | Hover Car, Golden Limo, Neon Cyber Car, Rocket Car | 5,000 $PARCEL | 1 |
Each Parcel Planet will be a world of its own inside Parcel World: its owner will explore it and build on it, and can open it to other players for a ticket in $PARCEL. A daily treasure on your planet is planned too. Buy one in the Post office panel, with $PARCEL only: every bit of it goes to the Parcel World treasury.
The planet worlds aren't in the game yet: they come next. Buy a planet now and its world is waiting for you when they land. Until then a planet is yours to hold and see in the panel.
| Planets | Price | Per buy | Per wallet |
|---|---|---|---|
| 333, numbered 1 to 333 | 10,000 $PARCEL | 1 to 3 | 3 |
Stand on the pier, on a bridge over the bay, or at the water's edge, face the water and press E (tap Hi on a phone). When the float dips, press E again to hook the fish, then hold E to reel and let go to give it line: keep the marker in the green until it's in. Walk off and you reel in. The game's server picks when a fish bites, checks you really stood at the water, didn't land it before the bite and stayed put, and picks the species only once it's landed, so letting fish go never helps.
| Rarity | Species | Chance | How many ever |
|---|---|---|---|
| Common | Sardine, Mackerel, Anchovy, Sea Bream, Mullet, Herring, Goby, Old Boot | 60% | Never runs out |
| Uncommon | Pufferfish, Clownfish, Flounder, Red Snapper, Parrotfish, Seahorse, Message in a Bottle | 28% | Never runs out |
| Rare | Lionfish, Swordfish, Octopus, Manta Ray, Moonfish | 9.2% | 500 each (20 a day, across everyone) |
| Epic | Coelacanth, Giant Squid, Anglerfish | 2.4% | 100 each (5 a day, across everyone) |
| Legendary | Golden Stampfish | 0.4% | 21 (1 a day, across everyone) |
Open a post office for 0.1 SOL. It comes with a trainee courier (60 power) who starts work straight away, so you earn from the first minute. Put more couriers on duty to add their power. Each office has a number of desks (couriers on duty at once) and routes; faster rides use more routes.
| Tier | Desks | Routes | Upgrade cost |
|---|---|---|---|
| Kiosk | 2 | 3 | included |
| Branch | 4 | 7 | 100 $PARCEL |
| Depot | 6 | 14 | 400 $PARCEL |
| Hub | 9 | 24 | 1,500 $PARCEL |
| HQ | 12 | 40 | 5,000 $PARCEL |
Upgrades go one tier at a time, with a 24-hour wait between them. Collect your $PARCEL whenever you like from the post office panel.
Invite friends: when someone opens an office with your invite, you get 2.5% of what their office collects (taken from their share).
Parcels go from level 1 to 10. Each level adds +12% to its base power, so a level 10 courier has 2.08Γ the power it started with. Training costs 25 Γ levelΒ² $PARCEL, and levels stay with the courier for good.
| Level | 1β2 | 2β3 | 3β4 | 4β5 | 5β6 | 6β7 | 7β8 | 8β9 | 9β10 |
|---|---|---|---|---|---|---|---|---|---|
| $PARCEL | 25 | 100 | 225 | 400 | 625 | 900 | 1,225 | 1,600 | 2,025 |
From level 1 to 10 costs 7,125 $PARCEL in all.
Your share of each block's reward is your offices' delivery power over everyone's.
Nothing here is financial advice. Tokens can lose value; only trade what you're happy to lose.
Tokens are made by players, not by Parcel World. Most go to zero: do your own research. Tokens that copy the game's own names or break the rules aren't shown in the game, but still trade on-chain.
The tokens come from the Parcel World treasury (5% of every Launchpad launch, and partner projects' tokens). Drops are funded only by the treasury, which can pause claims if anything looks wrong.